Wednesday, March 7, 2007

Burnout websites







XBox360's website features Burnout Revenge as one of their most promising racing games because of its realism.

These games provide chills that we could never survive in real life. Xbox 360 has brought this thrill-a-minute battle racing game into a whole new realm. Criterion and Electronic Arts, developer and publisher respectively, have dubbed this release their showcase version and have worked hard to live up to their own goals. The experience does not approach reality; it transcends reality. The graphics take Burnout Revenge on Xbox 360 up, up, and over the top. Realism in lighting effects, textures, and reflections bridges the gap between what might have been just a nice bit of fun and what has instead turned out to be an adrenaline-releasing crash-o-rama.
The controls match what you see on the screen so smoothly, there's no disconnect between what you're seeing and what you're doing.

And my personal favorite quote:

The Big Crash
Why are we here if not to crash? For Burnout Revenge, Xbox 360 opened a portal into the realm of possibility, the possibility of more detailed damage. Improved shader technology, for example, adds depth and dimension to vehicle damage.
Designed for realistic effect, the complexity of the damage modeling has increased. Every scratch removes paint. Every ding leaves a mark that affects the reflections in it. Pieces fall off the cars, in small bits as well as large chunks. Bumpers hang askew. Engines and other interior elements become exposed. Glass flies. Tires burn. Pile-ups explode
.

Of course they do. :)


The folks at Criterion have put a big fat spotlight on the fact that you can capture highlights from your replays (up to 30 seconds for the clips) and share them with friends.


The immortalized, glamorized car crash; you can relive the excitement over and over again.

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